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fixed small error

0xflotus 6 ani în urmă
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      README.md

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README.md

@@ -102,7 +102,7 @@ My best guess is that the models are learning some interesting rules about how t
 
 ![MovingSceneExample](https://thumbs.gfycat.com/FamiliarJubilantAsp-size_restricted.gif)
 
-Other ways to stabilize video add up as well. First, generally speaking rendering at a higher resolution (higher render_factor) will increase stability of colorization decisions.  This stands to reason because the model has higher fidelity image information to work with and will have a greater chance of making the "right" decision consistently.  Closely related to this is the use of resnet101 instead of resnet34 as the backbone of the generator- objects are detected more consistently and corrrectly with this. This is especially important for getting good, consistent skin rendering.  It can be particularly visually jarring if you wind up with "zombie hands", for example.
+Other ways to stabilize video add up as well. First, generally speaking rendering at a higher resolution (higher render_factor) will increase stability of colorization decisions.  This stands to reason because the model has higher fidelity image information to work with and will have a greater chance of making the "right" decision consistently.  Closely related to this is the use of resnet101 instead of resnet34 as the backbone of the generator- objects are detected more consistently and correctly with this. This is especially important for getting good, consistent skin rendering.  It can be particularly visually jarring if you wind up with "zombie hands", for example.
 
 ![ZombieHandExample](https://thumbs.gfycat.com/ThriftyInferiorIsabellinewheatear-size_restricted.gif)