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add online fbank

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.gitignore

@@ -0,0 +1 @@
+build

+ 43 - 0
CMakeLists.txt

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+cmake_minimum_required(VERSION 3.8 FATAL_ERROR)
+project(sherpa-ncnn)
+
+set(SHERPA_NCNN_VERSION "0.1")
+
+set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
+set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
+set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
+
+set(CMAKE_SKIP_BUILD_RPATH FALSE)
+set(BUILD_RPATH_USE_ORIGIN TRUE)
+set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
+
+if(NOT APPLE)
+  set(SHERPA_NCNN_RPATH_ORIGIN "$ORIGIN")
+else()
+  set(SHERPA_NCNN_RPATH_ORIGIN "@loader_path")
+endif()
+
+set(CMAKE_INSTALL_RPATH ${SHERPA_NCNN_RPATH_ORIGIN})
+set(CMAKE_BUILD_RPATH ${SHERPA_NCNN_RPATH_ORIGIN})
+
+set(BUILD_SHARED_LIBS ON)
+if(WIN32)
+  message(STATUS "Set BUILD_SHARED_LIBS to OFF for Windows")
+  set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
+endif()
+
+if(NOT CMAKE_BUILD_TYPE)
+  message(STATUS "No CMAKE_BUILD_TYPE given, default to Release")
+  set(CMAKE_BUILD_TYPE Release)
+endif()
+message(STATUS "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}")
+
+set(CMAKE_CXX_STANDARD 14 CACHE STRING "The C++ version to be used.")
+set(CMAKE_CXX_EXTENSIONS OFF)
+
+list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
+list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
+
+include(cmake/kaldi-native-fbank.cmake)
+
+add_subdirectory(sherpa-ncnn)

+ 916 - 0
cmake/Modules/FetchContent.cmake

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+# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+#[=======================================================================[.rst:
+FetchContent
+------------------
+
+.. only:: html
+
+  .. contents::
+
+Overview
+^^^^^^^^
+
+This module enables populating content at configure time via any method
+supported by the :module:`ExternalProject` module.  Whereas
+:command:`ExternalProject_Add` downloads at build time, the
+``FetchContent`` module makes content available immediately, allowing the
+configure step to use the content in commands like :command:`add_subdirectory`,
+:command:`include` or :command:`file` operations.
+
+Content population details would normally be defined separately from the
+command that performs the actual population.  Projects should also
+check whether the content has already been populated somewhere else in the
+project hierarchy.  Typical usage would look something like this:
+
+.. code-block:: cmake
+
+  FetchContent_Declare(
+    googletest
+    GIT_REPOSITORY https://github.com/google/googletest.git
+    GIT_TAG        release-1.8.0
+  )
+
+  FetchContent_GetProperties(googletest)
+  if(NOT googletest_POPULATED)
+    FetchContent_Populate(googletest)
+    add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR})
+  endif()
+
+When using the above pattern with a hierarchical project arrangement,
+projects at higher levels in the hierarchy are able to define or override
+the population details of content specified anywhere lower in the project
+hierarchy.  The ability to detect whether content has already been
+populated ensures that even if multiple child projects want certain content
+to be available, the first one to populate it wins.  The other child project
+can simply make use of the already available content instead of repeating
+the population for itself.  See the
+:ref:`Examples <fetch-content-examples>` section which demonstrates
+this scenario.
+
+The ``FetchContent`` module also supports defining and populating
+content in a single call, with no check for whether the content has been
+populated elsewhere in the project already.  This is a more low level
+operation and would not normally be the way the module is used, but it is
+sometimes useful as part of implementing some higher level feature or to
+populate some content in CMake's script mode.
+
+
+Declaring Content Details
+^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. command:: FetchContent_Declare
+
+  .. code-block:: cmake
+
+    FetchContent_Declare(<name> <contentOptions>...)
+
+  The ``FetchContent_Declare()`` function records the options that describe
+  how to populate the specified content, but if such details have already
+  been recorded earlier in this project (regardless of where in the project
+  hierarchy), this and all later calls for the same content ``<name>`` are
+  ignored.  This "first to record, wins" approach is what allows hierarchical
+  projects to have parent projects override content details of child projects.
+
+  The content ``<name>`` can be any string without spaces, but good practice
+  would be to use only letters, numbers and underscores.  The name will be
+  treated case-insensitively and it should be obvious for the content it
+  represents, often being the name of the child project or the value given
+  to its top level :command:`project` command (if it is a CMake project).
+  For well-known public projects, the name should generally be the official
+  name of the project.  Choosing an unusual name makes it unlikely that other
+  projects needing that same content will use the same name, leading to
+  the content being populated multiple times.
+
+  The ``<contentOptions>`` can be any of the download or update/patch options
+  that the :command:`ExternalProject_Add` command understands.  The configure,
+  build, install and test steps are explicitly disabled and therefore options
+  related to them will be ignored.  In most cases, ``<contentOptions>`` will
+  just be a couple of options defining the download method and method-specific
+  details like a commit tag or archive hash.  For example:
+
+  .. code-block:: cmake
+
+    FetchContent_Declare(
+      googletest
+      GIT_REPOSITORY https://github.com/google/googletest.git
+      GIT_TAG        release-1.8.0
+    )
+
+    FetchContent_Declare(
+      myCompanyIcons
+      URL      https://intranet.mycompany.com/assets/iconset_1.12.tar.gz
+      URL_HASH 5588a7b18261c20068beabfb4f530b87
+    )
+
+    FetchContent_Declare(
+      myCompanyCertificates
+      SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs
+      SVN_REVISION   -r12345
+    )
+
+Populating The Content
+^^^^^^^^^^^^^^^^^^^^^^
+
+.. command:: FetchContent_Populate
+
+  .. code-block:: cmake
+
+    FetchContent_Populate( <name> )
+
+  In most cases, the only argument given to ``FetchContent_Populate()`` is the
+  ``<name>``.  When used this way, the command assumes the content details have
+  been recorded by an earlier call to :command:`FetchContent_Declare`.  The
+  details are stored in a global property, so they are unaffected by things
+  like variable or directory scope.  Therefore, it doesn't matter where in the
+  project the details were previously declared, as long as they have been
+  declared before the call to ``FetchContent_Populate()``.  Those saved details
+  are then used to construct a call to :command:`ExternalProject_Add` in a
+  private sub-build to perform the content population immediately.  The
+  implementation of ``ExternalProject_Add()`` ensures that if the content has
+  already been populated in a previous CMake run, that content will be reused
+  rather than repopulating them again.  For the common case where population
+  involves downloading content, the cost of the download is only paid once.
+
+  An internal global property records when a particular content population
+  request has been processed.  If ``FetchContent_Populate()`` is called more
+  than once for the same content name within a configure run, the second call
+  will halt with an error.  Projects can and should check whether content
+  population has already been processed with the
+  :command:`FetchContent_GetProperties` command before calling
+  ``FetchContent_Populate()``.
+
+  ``FetchContent_Populate()`` will set three variables in the scope of the
+  caller; ``<lcName>_POPULATED``, ``<lcName>_SOURCE_DIR`` and
+  ``<lcName>_BINARY_DIR``, where ``<lcName>`` is the lowercased ``<name>``.
+  ``<lcName>_POPULATED`` will always be set to ``True`` by the call.
+  ``<lcName>_SOURCE_DIR`` is the location where the
+  content can be found upon return (it will have already been populated), while
+  ``<lcName>_BINARY_DIR`` is a directory intended for use as a corresponding
+  build directory.  The main use case for the two directory variables is to
+  call :command:`add_subdirectory` immediately after population, i.e.:
+
+  .. code-block:: cmake
+
+    FetchContent_Populate(FooBar ...)
+    add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
+
+  The values of the three variables can also be retrieved from anywhere in the
+  project hierarchy using the :command:`FetchContent_GetProperties` command.
+
+  A number of cache variables influence the behavior of all content population
+  performed using details saved from a :command:`FetchContent_Declare` call:
+
+  ``FETCHCONTENT_BASE_DIR``
+    In most cases, the saved details do not specify any options relating to the
+    directories to use for the internal sub-build, final source and build areas.
+    It is generally best to leave these decisions up to the ``FetchContent``
+    module to handle on the project's behalf.  The ``FETCHCONTENT_BASE_DIR``
+    cache variable controls the point under which all content population
+    directories are collected, but in most cases developers would not need to
+    change this.  The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if
+    developers change this value, they should aim to keep the path short and
+    just below the top level of the build tree to avoid running into path
+    length problems on Windows.
+
+  ``FETCHCONTENT_QUIET``
+    The logging output during population can be quite verbose, making the
+    configure stage quite noisy.  This cache option (``ON`` by default) hides
+    all population output unless an error is encountered.  If experiencing
+    problems with hung downloads, temporarily switching this option off may
+    help diagnose which content population is causing the issue.
+
+  ``FETCHCONTENT_FULLY_DISCONNECTED``
+    When this option is enabled, no attempt is made to download or update
+    any content.  It is assumed that all content has already been populated in
+    a previous run or the source directories have been pointed at existing
+    contents the developer has provided manually (using options described
+    further below).  When the developer knows that no changes have been made to
+    any content details, turning this option ``ON`` can significantly speed up
+    the configure stage.  It is ``OFF`` by default.
+
+  ``FETCHCONTENT_UPDATES_DISCONNECTED``
+    This is a less severe download/update control compared to
+    ``FETCHCONTENT_FULLY_DISCONNECTED``.  Instead of bypassing all download and
+    update logic, the ``FETCHCONTENT_UPDATES_DISCONNECTED`` only disables the
+    update stage.  Therefore, if content has not been downloaded previously,
+    it will still be downloaded when this option is enabled.  This can speed up
+    the configure stage, but not as much as
+    ``FETCHCONTENT_FULLY_DISCONNECTED``.  It is ``OFF`` by default.
+
+  In addition to the above cache variables, the following cache variables are
+  also defined for each content name (``<ucName>`` is the uppercased value of
+  ``<name>``):
+
+  ``FETCHCONTENT_SOURCE_DIR_<ucName>``
+    If this is set, no download or update steps are performed for the specified
+    content and the ``<lcName>_SOURCE_DIR`` variable returned to the caller is
+    pointed at this location.  This gives developers a way to have a separate
+    checkout of the content that they can modify freely without interference
+    from the build.  The build simply uses that existing source, but it still
+    defines ``<lcName>_BINARY_DIR`` to point inside its own build area.
+    Developers are strongly encouraged to use this mechanism rather than
+    editing the sources populated in the default location, as changes to
+    sources in the default location can be lost when content population details
+    are changed by the project.
+
+  ``FETCHCONTENT_UPDATES_DISCONNECTED_<ucName>``
+    This is the per-content equivalent of
+    ``FETCHCONTENT_UPDATES_DISCONNECTED``. If the global option or this option
+    is ``ON``, then updates will be disabled for the named content.
+    Disabling updates for individual content can be useful for content whose
+    details rarely change, while still leaving other frequently changing
+    content with updates enabled.
+
+
+  The ``FetchContent_Populate()`` command also supports a syntax allowing the
+  content details to be specified directly rather than using any saved
+  details.  This is more low-level and use of this form is generally to be
+  avoided in favour of using saved content details as outlined above.
+  Nevertheless, in certain situations it can be useful to invoke the content
+  population as an isolated operation (typically as part of implementing some
+  other higher level feature or when using CMake in script mode):
+
+  .. code-block:: cmake
+
+    FetchContent_Populate( <name>
+      [QUIET]
+      [SUBBUILD_DIR <subBuildDir>]
+      [SOURCE_DIR <srcDir>]
+      [BINARY_DIR <binDir>]
+      ...
+    )
+
+  This form has a number of key differences to that where only ``<name>`` is
+  provided:
+
+  - All required population details are assumed to have been provided directly
+    in the call to ``FetchContent_Populate()``. Any saved details for
+    ``<name>`` are ignored.
+  - No check is made for whether content for ``<name>`` has already been
+    populated.
+  - No global property is set to record that the population has occurred.
+  - No global properties record the source or binary directories used for the
+    populated content.
+  - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and
+    ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored.
+
+  The ``<lcName>_SOURCE_DIR`` and ``<lcName>_BINARY_DIR`` variables are still
+  returned to the caller, but since these locations are not stored as global
+  properties when this form is used, they are only available to the calling
+  scope and below rather than the entire project hierarchy.  No
+  ``<lcName>_POPULATED`` variable is set in the caller's scope with this form.
+
+  The supported options for ``FetchContent_Populate()`` are the same as those
+  for :command:`FetchContent_Declare()`.  Those few options shown just
+  above are either specific to ``FetchContent_Populate()`` or their behavior is
+  slightly modified from how :command:`ExternalProject_Add` treats them.
+
+  ``QUIET``
+    The ``QUIET`` option can be given to hide the output associated with
+    populating the specified content.  If the population fails, the output will
+    be shown regardless of whether this option was given or not so that the
+    cause of the failure can be diagnosed.  The global ``FETCHCONTENT_QUIET``
+    cache variable has no effect on ``FetchContent_Populate()`` calls where the
+    content details are provided directly.
+
+  ``SUBBUILD_DIR``
+    The ``SUBBUILD_DIR`` argument can be provided to change the location of the
+    sub-build created to perform the population.  The default value is
+    ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-subbuild`` and it would be unusual
+    to need to override this default.  If a relative path is specified, it will
+    be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`.
+
+  ``SOURCE_DIR``, ``BINARY_DIR``
+    The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by
+    :command:`ExternalProject_Add`, but different default values are used by
+    ``FetchContent_Populate()``.  ``SOURCE_DIR`` defaults to
+    ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-src`` and ``BINARY_DIR`` defaults to
+    ``${CMAKE_CURRENT_BINARY_DIR}/<lcName>-build``.  If a relative path is
+    specified, it will be interpreted as relative to
+    :variable:`CMAKE_CURRENT_BINARY_DIR`.
+
+  In addition to the above explicit options, any other unrecognized options are
+  passed through unmodified to :command:`ExternalProject_Add` to perform the
+  download, patch and update steps.  The following options are explicitly
+  prohibited (they are disabled by the ``FetchContent_Populate()`` command):
+
+  - ``CONFIGURE_COMMAND``
+  - ``BUILD_COMMAND``
+  - ``INSTALL_COMMAND``
+  - ``TEST_COMMAND``
+
+  If using ``FetchContent_Populate()`` within CMake's script mode, be aware
+  that the implementation sets up a sub-build which therefore requires a CMake
+  generator and build tool to be available. If these cannot be found by
+  default, then the :variable:`CMAKE_GENERATOR` and/or
+  :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately
+  on the command line invoking the script.
+
+
+Retrieve Population Properties
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+.. command:: FetchContent_GetProperties
+
+  When using saved content details, a call to :command:`FetchContent_Populate`
+  records information in global properties which can be queried at any time.
+  This information includes the source and binary directories associated with
+  the content and also whether or not the content population has been processed
+  during the current configure run.
+
+  .. code-block:: cmake
+
+    FetchContent_GetProperties( <name>
+      [SOURCE_DIR <srcDirVar>]
+      [BINARY_DIR <binDirVar>]
+      [POPULATED <doneVar>]
+    )
+
+  The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to
+  specify which properties should be retrieved.  Each option accepts a value
+  which is the name of the variable in which to store that property.  Most of
+  the time though, only ``<name>`` is given, in which case the call will then
+  set the same variables as a call to
+  :command:`FetchContent_Populate(name) <FetchContent_Populate>`.  This allows
+  the following canonical pattern to be used, which ensures that the relevant
+  variables will always be defined regardless of whether or not the population
+  has been performed elsewhere in the project already:
+
+  .. code-block:: cmake
+
+    FetchContent_GetProperties(foobar)
+    if(NOT foobar_POPULATED)
+      FetchContent_Populate(foobar)
+
+      # Set any custom variables, etc. here, then
+      # populate the content as part of this build
+
+      add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR})
+    endif()
+
+  The above pattern allows other parts of the overall project hierarchy to
+  re-use the same content and ensure that it is only populated once.
+
+
+.. _`fetch-content-examples`:
+
+Examples
+^^^^^^^^
+
+Consider a project hierarchy where ``projA`` is the top level project and it
+depends on projects ``projB`` and ``projC``. Both ``projB`` and ``projC``
+can be built standalone and they also both depend on another project
+``projD``.  For simplicity, this example will assume that all four projects
+are available on a company git server.  The ``CMakeLists.txt`` of each project
+might have sections like the following:
+
+*projA*:
+
+.. code-block:: cmake
+
+  include(FetchContent)
+  FetchContent_Declare(
+    projB
+    GIT_REPOSITORY git@mycompany.com/git/projB.git
+    GIT_TAG        4a89dc7e24ff212a7b5167bef7ab079d
+  )
+  FetchContent_Declare(
+    projC
+    GIT_REPOSITORY git@mycompany.com/git/projC.git
+    GIT_TAG        4ad4016bd1d8d5412d135cf8ceea1bb9
+  )
+  FetchContent_Declare(
+    projD
+    GIT_REPOSITORY git@mycompany.com/git/projD.git
+    GIT_TAG        origin/integrationBranch
+  )
+
+  FetchContent_GetProperties(projB)
+  if(NOT projb_POPULATED)
+    FetchContent_Populate(projB)
+    add_subdirectory(${projb_SOURCE_DIR} ${projb_BINARY_DIR})
+  endif()
+
+  FetchContent_GetProperties(projC)
+  if(NOT projc_POPULATED)
+    FetchContent_Populate(projC)
+    add_subdirectory(${projc_SOURCE_DIR} ${projc_BINARY_DIR})
+  endif()
+
+*projB*:
+
+.. code-block:: cmake
+
+  include(FetchContent)
+  FetchContent_Declare(
+    projD
+    GIT_REPOSITORY git@mycompany.com/git/projD.git
+    GIT_TAG        20b415f9034bbd2a2e8216e9a5c9e632
+  )
+
+  FetchContent_GetProperties(projD)
+  if(NOT projd_POPULATED)
+    FetchContent_Populate(projD)
+    add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
+  endif()
+
+
+*projC*:
+
+.. code-block:: cmake
+
+  include(FetchContent)
+  FetchContent_Declare(
+    projD
+    GIT_REPOSITORY git@mycompany.com/git/projD.git
+    GIT_TAG        7d9a17ad2c962aa13e2fbb8043fb6b8a
+  )
+
+  FetchContent_GetProperties(projD)
+  if(NOT projd_POPULATED)
+    FetchContent_Populate(projD)
+    add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR})
+  endif()
+
+A few key points should be noted in the above:
+
+- ``projB`` and ``projC`` define different content details for ``projD``,
+  but ``projA`` also defines a set of content details for ``projD`` and
+  because ``projA`` will define them first, the details from ``projB`` and
+  ``projC`` will not be used.  The override details defined by ``projA``
+  are not required to match either of those from ``projB`` or ``projC``, but
+  it is up to the higher level project to ensure that the details it does
+  define still make sense for the child projects.
+- While ``projA`` defined content details for ``projD``, it did not need
+  to explicitly call ``FetchContent_Populate(projD)`` itself.  Instead, it
+  leaves that to a child project to do (in this case it will be ``projB``
+  since it is added to the build ahead of ``projC``).  If ``projA`` needed to
+  customize how the ``projD`` content was brought into the build as well
+  (e.g. define some CMake variables before calling
+  :command:`add_subdirectory` after populating), it would do the call to
+  ``FetchContent_Populate()``, etc. just as it did for the ``projB`` and
+  ``projC`` content.  For higher level projects, it is usually enough to
+  just define the override content details and leave the actual population
+  to the child projects.  This saves repeating the same thing at each level
+  of the project hierarchy unnecessarily.
+- Even though ``projA`` is the top level project in this example, it still
+  checks whether ``projB`` and ``projC`` have already been populated before
+  going ahead to do those populations.  This makes ``projA`` able to be more
+  easily incorporated as a child of some other higher level project in the
+  future if required.  Always protect a call to
+  :command:`FetchContent_Populate` with a check to
+  :command:`FetchContent_GetProperties`, even in what may be considered a top
+  level project at the time.
+
+
+The following example demonstrates how one might download and unpack a
+firmware tarball using CMake's :manual:`script mode <cmake(1)>`.  The call to
+:command:`FetchContent_Populate` specifies all the content details and the
+unpacked firmware will be placed in a ``firmware`` directory below the
+current working directory.
+
+*getFirmware.cmake*:
+
+.. code-block:: cmake
+
+  # NOTE: Intended to be run in script mode with cmake -P
+  include(FetchContent)
+  FetchContent_Populate(
+    firmware
+    URL        https://mycompany.com/assets/firmware-1.23-arm.tar.gz
+    URL_HASH   MD5=68247684da89b608d466253762b0ff11
+    SOURCE_DIR firmware
+  )
+
+#]=======================================================================]
+
+
+set(__FetchContent_privateDir "${CMAKE_CURRENT_LIST_DIR}/FetchContent")
+
+#=======================================================================
+# Recording and retrieving content details for later population
+#=======================================================================
+
+# Internal use, projects must not call this directly. It is
+# intended for use by FetchContent_Declare() only.
+#
+# Sets a content-specific global property (not meant for use
+# outside of functions defined here in this file) which can later
+# be retrieved using __FetchContent_getSavedDetails() with just the
+# same content name. If there is already a value stored in the
+# property, it is left unchanged and this call has no effect.
+# This allows parent projects to define the content details,
+# overriding anything a child project may try to set (properties
+# are not cached between runs, so the first thing to set it in a
+# build will be in control).
+function(__FetchContent_declareDetails contentName)
+
+  string(TOLOWER ${contentName} contentNameLower)
+  set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
+  get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
+  if(NOT alreadyDefined)
+    define_property(GLOBAL PROPERTY ${propertyName}
+      BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+      FULL_DOCS  "Details used by FetchContent_Populate() for ${contentName}"
+    )
+    set_property(GLOBAL PROPERTY ${propertyName} ${ARGN})
+  endif()
+
+endfunction()
+
+
+# Internal use, projects must not call this directly. It is
+# intended for use by the FetchContent_Declare() function.
+#
+# Retrieves details saved for the specified content in an
+# earlier call to __FetchContent_declareDetails().
+function(__FetchContent_getSavedDetails contentName outVar)
+
+  string(TOLOWER ${contentName} contentNameLower)
+  set(propertyName "_FetchContent_${contentNameLower}_savedDetails")
+  get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED)
+  if(NOT alreadyDefined)
+    message(FATAL_ERROR "No content details recorded for ${contentName}")
+  endif()
+  get_property(propertyValue GLOBAL PROPERTY ${propertyName})
+  set(${outVar} "${propertyValue}" PARENT_SCOPE)
+
+endfunction()
+
+
+# Saves population details of the content, sets defaults for the
+# SOURCE_DIR and BUILD_DIR.
+function(FetchContent_Declare contentName)
+
+  set(options "")
+  set(oneValueArgs SVN_REPOSITORY)
+  set(multiValueArgs "")
+
+  cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+  unset(srcDirSuffix)
+  unset(svnRepoArgs)
+  if(ARG_SVN_REPOSITORY)
+    # Add a hash of the svn repository URL to the source dir. This works
+    # around the problem where if the URL changes, the download would
+    # fail because it tries to checkout/update rather than switch the
+    # old URL to the new one. We limit the hash to the first 7 characters
+    # so that the source path doesn't get overly long (which can be a
+    # problem on windows due to path length limits).
+    string(SHA1 urlSHA ${ARG_SVN_REPOSITORY})
+    string(SUBSTRING ${urlSHA} 0 7 urlSHA)
+    set(srcDirSuffix "-${urlSHA}")
+    set(svnRepoArgs  SVN_REPOSITORY ${ARG_SVN_REPOSITORY})
+  endif()
+
+  string(TOLOWER ${contentName} contentNameLower)
+  __FetchContent_declareDetails(
+    ${contentNameLower}
+    SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}"
+    BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
+    ${svnRepoArgs}
+    # List these last so they can override things we set above
+    ${ARG_UNPARSED_ARGUMENTS}
+  )
+
+endfunction()
+
+
+#=======================================================================
+# Set/get whether the specified content has been populated yet.
+# The setter also records the source and binary dirs used.
+#=======================================================================
+
+# Internal use, projects must not call this directly. It is
+# intended for use by the FetchContent_Populate() function to
+# record when FetchContent_Populate() is called for a particular
+# content name.
+function(__FetchContent_setPopulated contentName sourceDir binaryDir)
+
+  string(TOLOWER ${contentName} contentNameLower)
+  set(prefix "_FetchContent_${contentNameLower}")
+
+  set(propertyName "${prefix}_sourceDir")
+  define_property(GLOBAL PROPERTY ${propertyName}
+    BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+    FULL_DOCS  "Details used by FetchContent_Populate() for ${contentName}"
+  )
+  set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir})
+
+  set(propertyName "${prefix}_binaryDir")
+  define_property(GLOBAL PROPERTY ${propertyName}
+    BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+    FULL_DOCS  "Details used by FetchContent_Populate() for ${contentName}"
+  )
+  set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir})
+
+  set(propertyName "${prefix}_populated")
+  define_property(GLOBAL PROPERTY ${propertyName}
+    BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()"
+    FULL_DOCS  "Details used by FetchContent_Populate() for ${contentName}"
+  )
+  set_property(GLOBAL PROPERTY ${propertyName} True)
+
+endfunction()
+
+
+# Set variables in the calling scope for any of the retrievable
+# properties. If no specific properties are requested, variables
+# will be set for all retrievable properties.
+#
+# This function is intended to also be used by projects as the canonical
+# way to detect whether they should call FetchContent_Populate()
+# and pull the populated source into the build with add_subdirectory(),
+# if they are using the populated content in that way.
+function(FetchContent_GetProperties contentName)
+
+  string(TOLOWER ${contentName} contentNameLower)
+
+  set(options "")
+  set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED)
+  set(multiValueArgs "")
+
+  cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+  if(NOT ARG_SOURCE_DIR AND
+     NOT ARG_BINARY_DIR AND
+     NOT ARG_POPULATED)
+    # No specific properties requested, provide them all
+    set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR)
+    set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR)
+    set(ARG_POPULATED  ${contentNameLower}_POPULATED)
+  endif()
+
+  set(prefix "_FetchContent_${contentNameLower}")
+
+  if(ARG_SOURCE_DIR)
+    set(propertyName "${prefix}_sourceDir")
+    get_property(value GLOBAL PROPERTY ${propertyName})
+    if(value)
+      set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE)
+    endif()
+  endif()
+
+  if(ARG_BINARY_DIR)
+    set(propertyName "${prefix}_binaryDir")
+    get_property(value GLOBAL PROPERTY ${propertyName})
+    if(value)
+      set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE)
+    endif()
+  endif()
+
+  if(ARG_POPULATED)
+    set(propertyName "${prefix}_populated")
+    get_property(value GLOBAL PROPERTY ${propertyName} DEFINED)
+    set(${ARG_POPULATED} ${value} PARENT_SCOPE)
+  endif()
+
+endfunction()
+
+
+#=======================================================================
+# Performing the population
+#=======================================================================
+
+# The value of contentName will always have been lowercased by the caller.
+# All other arguments are assumed to be options that are understood by
+# ExternalProject_Add(), except for QUIET and SUBBUILD_DIR.
+function(__FetchContent_directPopulate contentName)
+
+  set(options
+      QUIET
+  )
+  set(oneValueArgs
+      SUBBUILD_DIR
+      SOURCE_DIR
+      BINARY_DIR
+      # Prevent the following from being passed through
+      CONFIGURE_COMMAND
+      BUILD_COMMAND
+      INSTALL_COMMAND
+      TEST_COMMAND
+  )
+  set(multiValueArgs "")
+
+  cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
+
+  if(NOT ARG_SUBBUILD_DIR)
+    message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set")
+  elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}")
+    set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}")
+  endif()
+
+  if(NOT ARG_SOURCE_DIR)
+    message(FATAL_ERROR "Internal error: SOURCE_DIR not set")
+  elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}")
+    set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}")
+  endif()
+
+  if(NOT ARG_BINARY_DIR)
+    message(FATAL_ERROR "Internal error: BINARY_DIR not set")
+  elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}")
+    set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}")
+  endif()
+
+  # Ensure the caller can know where to find the source and build directories
+  # with some convenient variables. Doing this here ensures the caller sees
+  # the correct result in the case where the default values are overridden by
+  # the content details set by the project.
+  set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE)
+  set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE)
+
+  # The unparsed arguments may contain spaces, so build up ARG_EXTRA
+  # in such a way that it correctly substitutes into the generated
+  # CMakeLists.txt file with each argument quoted.
+  unset(ARG_EXTRA)
+  foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS)
+    set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"")
+  endforeach()
+
+  # Hide output if requested, but save it to a variable in case there's an
+  # error so we can show the output upon failure. When not quiet, don't
+  # capture the output to a variable because the user may want to see the
+  # output as it happens (e.g. progress during long downloads). Combine both
+  # stdout and stderr in the one capture variable so the output stays in order.
+  if (ARG_QUIET)
+    set(outputOptions
+        OUTPUT_VARIABLE capturedOutput
+        ERROR_VARIABLE  capturedOutput
+    )
+  else()
+    set(capturedOutput)
+    set(outputOptions)
+    message(STATUS "Populating ${contentName}")
+  endif()
+
+  if(CMAKE_GENERATOR)
+    set(generatorOpts "-G${CMAKE_GENERATOR}")
+    if(CMAKE_GENERATOR_PLATFORM)
+      list(APPEND generatorOpts "-A${CMAKE_GENERATOR_PLATFORM}")
+    endif()
+    if(CMAKE_GENERATOR_TOOLSET)
+      list(APPEND generatorOpts "-T${CMAKE_GENERATOR_TOOLSET}")
+    endif()
+
+    if(CMAKE_MAKE_PROGRAM)
+      list(APPEND generatorOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}")
+    endif()
+
+  else()
+    # Likely we've been invoked via CMake's script mode where no
+    # generator is set (and hence CMAKE_MAKE_PROGRAM could not be
+    # trusted even if provided). We will have to rely on being
+    # able to find the default generator and build tool.
+    unset(generatorOpts)
+  endif()
+
+  # Create and build a separate CMake project to carry out the population.
+  # If we've already previously done these steps, they will not cause
+  # anything to be updated, so extra rebuilds of the project won't occur.
+  # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project
+  # has this set to something not findable on the PATH.
+  configure_file("${__FetchContent_privateDir}/CMakeLists.cmake.in"
+                 "${ARG_SUBBUILD_DIR}/CMakeLists.txt")
+  execute_process(
+    COMMAND ${CMAKE_COMMAND} ${generatorOpts} .
+    RESULT_VARIABLE result
+    ${outputOptions}
+    WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
+  )
+  if(result)
+    if(capturedOutput)
+      message("${capturedOutput}")
+    endif()
+    message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}")
+  endif()
+  execute_process(
+    COMMAND ${CMAKE_COMMAND} --build .
+    RESULT_VARIABLE result
+    ${outputOptions}
+    WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}"
+  )
+  if(result)
+    if(capturedOutput)
+      message("${capturedOutput}")
+    endif()
+    message(FATAL_ERROR "Build step for ${contentName} failed: ${result}")
+  endif()
+
+endfunction()
+
+
+option(FETCHCONTENT_FULLY_DISCONNECTED   "Disables all attempts to download or update content and assumes source dirs already exist")
+option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population")
+option(FETCHCONTENT_QUIET                "Enables QUIET option for all content population" ON)
+set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content")
+
+# Populate the specified content using details stored from
+# an earlier call to FetchContent_Declare().
+function(FetchContent_Populate contentName)
+
+  if(NOT contentName)
+    message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()")
+  endif()
+
+  string(TOLOWER ${contentName} contentNameLower)
+
+  if(ARGN)
+    # This is the direct population form with details fully specified
+    # as part of the call, so we already have everything we need
+    __FetchContent_directPopulate(
+      ${contentNameLower}
+      SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild"
+      SOURCE_DIR   "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src"
+      BINARY_DIR   "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build"
+      ${ARGN}  # Could override any of the above ..._DIR variables
+    )
+
+    # Pass source and binary dir variables back to the caller
+    set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
+    set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
+
+    # Don't set global properties, or record that we did this population, since
+    # this was a direct call outside of the normal declared details form.
+    # We only want to save values in the global properties for content that
+    # honours the hierarchical details mechanism so that projects are not
+    # robbed of the ability to override details set in nested projects.
+    return()
+  endif()
+
+  # No details provided, so assume they were saved from an earlier call
+  # to FetchContent_Declare(). Do a check that we haven't already
+  # populated this content before in case the caller forgot to check.
+  FetchContent_GetProperties(${contentName})
+  if(${contentNameLower}_POPULATED)
+    message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}")
+  endif()
+
+  string(TOUPPER ${contentName} contentNameUpper)
+  set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}
+      "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}"
+      CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}")
+
+  if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper})
+    # The source directory has been explicitly provided in the cache,
+    # so no population is required
+    set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}")
+    set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
+
+  elseif(FETCHCONTENT_FULLY_DISCONNECTED)
+    # Bypass population and assume source is already there from a previous run
+    set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src")
+    set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build")
+
+  else()
+    # Support both a global "disconnect all updates" and a per-content
+    # update test (either one being set disables updates for this content).
+    option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}
+           "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}")
+    if(FETCHCONTENT_UPDATES_DISCONNECTED OR
+       FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper})
+      set(disconnectUpdates True)
+    else()
+      set(disconnectUpdates False)
+    endif()
+
+    if(FETCHCONTENT_QUIET)
+      set(quietFlag QUIET)
+    else()
+      unset(quietFlag)
+    endif()
+
+    __FetchContent_getSavedDetails(${contentName} contentDetails)
+    if("${contentDetails}" STREQUAL "")
+      message(FATAL_ERROR "No details have been set for content: ${contentName}")
+    endif()
+
+    __FetchContent_directPopulate(
+      ${contentNameLower}
+      ${quietFlag}
+      UPDATE_DISCONNECTED ${disconnectUpdates}
+      SUBBUILD_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild"
+      SOURCE_DIR   "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src"
+      BINARY_DIR   "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build"
+      # Put the saved details last so they can override any of the
+      # the options we set above (this can include SOURCE_DIR or
+      # BUILD_DIR)
+      ${contentDetails}
+    )
+  endif()
+
+  __FetchContent_setPopulated(
+    ${contentName}
+    ${${contentNameLower}_SOURCE_DIR}
+    ${${contentNameLower}_BINARY_DIR}
+  )
+
+  # Pass variables back to the caller. The variables passed back here
+  # must match what FetchContent_GetProperties() sets when it is called
+  # with just the content name.
+  set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE)
+  set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE)
+  set(${contentNameLower}_POPULATED  True PARENT_SCOPE)
+
+endfunction()

+ 21 - 0
cmake/Modules/FetchContent/CMakeLists.cmake.in

@@ -0,0 +1,21 @@
+# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+cmake_minimum_required(VERSION ${CMAKE_VERSION})
+
+# We name the project and the target for the ExternalProject_Add() call
+# to something that will highlight to the user what we are working on if
+# something goes wrong and an error message is produced.
+
+project(${contentName}-populate NONE)
+
+include(ExternalProject)
+ExternalProject_Add(${contentName}-populate
+                    ${ARG_EXTRA}
+                    SOURCE_DIR          "${ARG_SOURCE_DIR}"
+                    BINARY_DIR          "${ARG_BINARY_DIR}"
+                    CONFIGURE_COMMAND   ""
+                    BUILD_COMMAND       ""
+                    INSTALL_COMMAND     ""
+                    TEST_COMMAND        ""
+)

+ 5 - 0
cmake/Modules/README.md

@@ -0,0 +1,5 @@
+
+## FetchContent
+
+`FetchContent.cmake` and `FetchContent/CMakeLists.cmake.in`
+are copied from `cmake/3.11.0/share/cmake-3.11/Modules`.

+ 76 - 0
cmake/googletest.cmake

@@ -0,0 +1,76 @@
+# Copyright     2020 Fangjun Kuang (csukuangfj@gmail.com)
+# See ../LICENSE for clarification regarding multiple authors
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+function(download_googltest)
+  if(CMAKE_VERSION VERSION_LESS 3.11)
+    # FetchContent is available since 3.11,
+    # we've copied it to ${CMAKE_SOURCE_DIR}/cmake/Modules
+    # so that it can be used in lower CMake versions.
+    message(STATUS "Use FetchContent provided by sherpa-ncnn")
+    list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
+  endif()
+
+  include(FetchContent)
+
+  set(googletest_URL  "https://github.com/google/googletest/archive/release-1.10.0.tar.gz")
+  set(googletest_HASH "SHA256=9dc9157a9a1551ec7a7e43daea9a694a0bb5fb8bec81235d8a1e6ef64c716dcb")
+
+  set(BUILD_GMOCK ON CACHE BOOL "" FORCE)
+  set(INSTALL_GTEST OFF CACHE BOOL "" FORCE)
+  set(gtest_disable_pthreads ON CACHE BOOL "" FORCE)
+  set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
+
+  FetchContent_Declare(googletest
+    URL               ${googletest_URL}
+    URL_HASH          ${googletest_HASH}
+  )
+
+  FetchContent_GetProperties(googletest)
+  if(NOT googletest_POPULATED)
+    message(STATUS "Downloading googletest")
+    FetchContent_Populate(googletest)
+  endif()
+  message(STATUS "googletest is downloaded to ${googletest_SOURCE_DIR}")
+  message(STATUS "googletest's binary dir is ${googletest_BINARY_DIR}")
+
+  if(APPLE)
+    set(CMAKE_MACOSX_RPATH ON) # to solve the following warning on macOS
+  endif()
+  #[==[
+  -- Generating done
+    Policy CMP0042 is not set: MACOSX_RPATH is enabled by default.  Run "cmake
+    --help-policy CMP0042" for policy details.  Use the cmake_policy command to
+    set the policy and suppress this warning.
+
+    MACOSX_RPATH is not specified for the following targets:
+
+      gmock
+      gmock_main
+      gtest
+      gtest_main
+
+  This warning is for project developers.  Use -Wno-dev to suppress it.
+  ]==]
+
+  add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BINARY_DIR} EXCLUDE_FROM_ALL)
+
+  target_include_directories(gtest
+    INTERFACE
+      ${googletest_SOURCE_DIR}/googletest/include
+      ${googletest_SOURCE_DIR}/googlemock/include
+  )
+endfunction()
+
+download_googltest()

+ 41 - 0
cmake/kaldi-native-fbank.cmake

@@ -0,0 +1,41 @@
+function(download_kaldi_native_fbank)
+  if(CMAKE_VERSION VERSION_LESS 3.11)
+    # FetchContent is available since 3.11,
+    # we've copied it to ${CMAKE_SOURCE_DIR}/cmake/Modules
+    # so that it can be used in lower CMake versions.
+    message(STATUS "Use FetchContent provided by sherpa-ncnn")
+    list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
+  endif()
+
+  include(FetchContent)
+
+  set(kaldi_native_fbank_URL  "https://github.com/csukuangfj/kaldi-native-fbank/archive/refs/tags/v1.2.tar.gz")
+  set(kaldi_native_fbank_HASH "SHA256=d4562be95b9d5e974258d3f7e8506b48e454b9b0930dcddf1db020b763418c86")
+
+
+  set(KALDI_NATIVE_FBANK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+  set(KALDI_NATIVE_FBANK_BUILD_PYTHON OFF CACHE BOOL "" FORCE)
+
+  FetchContent_Declare(kaldi_native_fbank
+    URL               ${kaldi_native_fbank_URL}
+    URL_HASH          ${kaldi_native_fbank_HASH}
+  )
+
+  FetchContent_GetProperties(kaldi_native_fbank)
+  if(NOT kaldi_native_fbank_POPULATED)
+    message(STATUS "Downloading kaldi-native-fbank ${kaldi_native_fbank_URL}")
+    FetchContent_Populate(kaldi_native_fbank)
+  endif()
+  message(STATUS "kaldi-native-fbank is downloaded to ${kaldi_native_fbank_SOURCE_DIR}")
+  message(STATUS "kaldi-native-fbank's binary dir is ${kaldi_native_fbank_BINARY_DIR}")
+
+  add_subdirectory(${kaldi_native_fbank_SOURCE_DIR} ${kaldi_native_fbank_BINARY_DIR} EXCLUDE_FROM_ALL)
+
+  target_include_directories(kaldi-native-fbank-core
+    INTERFACE
+      ${kaldi_native_fbank_SOURCE_DIR}/
+  )
+endfunction()
+
+download_kaldi_native_fbank()
+

+ 1 - 0
sherpa-ncnn/CMakeLists.txt

@@ -0,0 +1 @@
+add_subdirectory(csrc)

+ 2 - 0
sherpa-ncnn/csrc/CMakeLists.txt

@@ -0,0 +1,2 @@
+add_executable(online-fbank-test online-fbank-test.cc)
+target_link_libraries(online-fbank-test kaldi-native-fbank-core)

+ 48 - 0
sherpa-ncnn/csrc/online-fbank-test.cc

@@ -0,0 +1,48 @@
+/**
+ * Copyright (c)  2022  Xiaomi Corporation (authors: Fangjun Kuang)
+ *
+ * See LICENSE for clarification regarding multiple authors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <iostream>
+
+#include "kaldi-native-fbank/csrc/online-feature.h"
+
+int main() {
+  knf::FbankOptions opts;
+  opts.frame_opts.dither = 0;
+  opts.mel_opts.num_bins = 10;
+
+  knf::OnlineFbank fbank(opts);
+  for (int32_t i = 0; i < 1600; ++i) {
+    float s = (i * i - i / 2) / 32767.;
+    fbank.AcceptWaveform(16000, &s, 1);
+  }
+
+  std::ostringstream os;
+
+  int32_t n = fbank.NumFramesReady();
+  for (int32_t i = 0; i != n; ++i) {
+    const float *frame = fbank.GetFrame(i);
+    for (int32_t k = 0; k != opts.mel_opts.num_bins; ++k) {
+      os << frame[k] << ", ";
+    }
+    os << "\n";
+  }
+
+  std::cout << os.str() << "\n";
+
+  return 0;
+}