#!/usr/bin/env bash set -ex # First, we assume you have installed vulkan by following # windows: https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html # linux: https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html # macOS: https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html # # You can read ./install-vulkan-macos.md for a note about installation on macOS. dir=build-android-arm64-v8a-with-vulkan mkdir -p $dir cd $dir # Note from https://github.com/Tencent/ncnn/wiki/how-to-build#build-for-android # (optional) remove the hardcoded debug flag in Android NDK android-ndk # issue: https://github.com/android/ndk/issues/243 # # open $ANDROID_NDK/build/cmake/android.toolchain.cmake for ndk < r23 # or $ANDROID_NDK/build/cmake/android-legacy.toolchain.cmake for ndk >= r23 # # delete "-g" line # # list(APPEND ANDROID_COMPILER_FLAGS # -g # -DANDROID if [ -z $ANDROID_NDK ]; then ANDROID_NDK=/ceph-fj/fangjun/software/android-sdk/ndk/21.0.6113669 # or use # ANDROID_NDK=/ceph-fj/fangjun/software/android-ndk # # Inside the $ANDROID_NDK directory, you can find a binary ndk-build # and some other files like the file "build/cmake/android.toolchain.cmake" if [ ! -d $ANDROID_NDK ]; then # For macOS, I have installed Android Studio, select the menu # Tools -> SDK manager -> Android SDK # and set "Android SDK location" to /Users/fangjun/software/my-android ANDROID_NDK=/Users/fangjun/software/my-android/ndk/22.1.7171670 fi fi if [ ! -d $ANDROID_NDK ]; then echo Please set the environment variable ANDROID_NDK before you run this script exit 1 fi if [ -z $VULKAN_SDK ]; then VULKAN_SDK=/Users/fangjun/software/vulkansdk/1.3.236.0/macOS fi if [ ! -d $VULKAN_SDK ]; then echo "Please install Vulkan SDK first. Please see ./install-vulkan-macos.md" exit 1 fi echo "ANDROID_NDK: $ANDROID_NDK" echo "VULKAN_SDK: $VULKAN_SDK" sleep 1 if [ ! -e my-glslang/build/install/lib/libglslang.so ]; then if [ ! -d my-glslang ]; then git clone https://github.com/KhronosGroup/glslang.git my-glslang fi pushd my-glslang # Note: the master branch of ncnn is using the following commit git checkout 88fd417b0bb7d91755961c70e846d274c182f2b0 mkdir -p build cd build if [ $(uname) == "Darwin" ]; then os=darwin elif [ $(uname) == "Linux" ]; then os=linux else echo "Unsupported system: $(uname -a)" exit 1 fi cmake \ -DBUILD_SHARED_LIBS=ON \ -DCMAKE_INSTALL_PREFIX="$(pwd)/install" \ -DANDROID_ABI=arm64-v8a \ -DCMAKE_BUILD_TYPE=Release \ -DANDROID_PLATFORM=android-24 \ -DCMAKE_SYSTEM_NAME=Android \ -DANDROID_TOOLCHAIN=clang \ -DANDROID_ARM_MODE=arm \ -DCMAKE_MAKE_PROGRAM=$ANDROID_NDK/prebuilt/${os}-x86_64/bin/make \ -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ .. make -j4 make install/strip ls -lh install/lib/ echo "Finish building glslang" sleep 1 popd fi cmake -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \ -Dglslang_DIR=$PWD/my-glslang/build/install/lib/cmake/glslang \ -DANDROID_USE_LEGACY_TOOLCHAIN_FILE=False \ -DCMAKE_BUILD_TYPE=Release \ -DBUILD_SHARED_LIBS=ON \ -DNCNN_SYSTEM_GLSLANG=ON \ -DSHERPA_NCNN_ENABLE_PORTAUDIO=OFF \ -DSHERPA_NCNN_ENABLE_BINARY=OFF \ -DSHERPA_NCNN_ENABLE_TEST=OFF \ -DSHERPA_NCNN_ENABLE_C_API=OFF \ -DSHERPA_NCNN_ENABLE_GENERATE_INT8_SCALE_TABLE=OFF \ -DCMAKE_INSTALL_PREFIX=./install \ -DANDROID_ABI="arm64-v8a" \ -DNCNN_VULKAN=ON \ -DANDROID_PLATFORM=android-24 .. make VERBOSE=1 -j4 make install/strip cp -v my-glslang/build/install/lib/libSPIRV.so install/lib/ cp -v my-glslang/build/install/lib/libglslang.so install/lib/