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- #!/usr/bin/env bash
- set -ex
- # First, we assume you have installed vulkan by following
- # windows: https://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.html
- # linux: https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.html
- # macOS: https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
- #
- # You can read ./install-vulkan-macos.md for a note about installation on macOS.
- dir=build-android-arm64-v8a-with-vulkan
- mkdir -p $dir
- cd $dir
- # Note from https://github.com/Tencent/ncnn/wiki/how-to-build#build-for-android
- # (optional) remove the hardcoded debug flag in Android NDK android-ndk
- # issue: https://github.com/android/ndk/issues/243
- #
- # open $ANDROID_NDK/build/cmake/android.toolchain.cmake for ndk < r23
- # or $ANDROID_NDK/build/cmake/android-legacy.toolchain.cmake for ndk >= r23
- #
- # delete "-g" line
- #
- # list(APPEND ANDROID_COMPILER_FLAGS
- # -g
- # -DANDROID
- if [ -z $ANDROID_NDK ]; then
- ANDROID_NDK=/ceph-fj/fangjun/software/android-sdk/ndk/21.0.6113669
- # or use
- # ANDROID_NDK=/ceph-fj/fangjun/software/android-ndk
- #
- # Inside the $ANDROID_NDK directory, you can find a binary ndk-build
- # and some other files like the file "build/cmake/android.toolchain.cmake"
- if [ ! -d $ANDROID_NDK ]; then
- # For macOS, I have installed Android Studio, select the menu
- # Tools -> SDK manager -> Android SDK
- # and set "Android SDK location" to /Users/fangjun/software/my-android
- ANDROID_NDK=/Users/fangjun/software/my-android/ndk/22.1.7171670
- fi
- fi
- if [ ! -d $ANDROID_NDK ]; then
- echo Please set the environment variable ANDROID_NDK before you run this script
- exit 1
- fi
- if [ -z $VULKAN_SDK ]; then
- VULKAN_SDK=/Users/fangjun/software/vulkansdk/1.3.236.0/macOS
- fi
- if [ ! -d $VULKAN_SDK ]; then
- echo "Please install Vulkan SDK first. Please see ./install-vulkan-macos.md"
- exit 1
- fi
- echo "ANDROID_NDK: $ANDROID_NDK"
- echo "VULKAN_SDK: $VULKAN_SDK"
- sleep 1
- if [ ! -e my-glslang/build/install/lib/libglslang.so ]; then
- if [ ! -d my-glslang ]; then
- git clone https://github.com/KhronosGroup/glslang.git my-glslang
- fi
- pushd my-glslang
- # Note: the master branch of ncnn is using the following commit
- git checkout 88fd417b0bb7d91755961c70e846d274c182f2b0
- mkdir -p build
- cd build
- if [ $(uname) == "Darwin" ]; then
- os=darwin
- elif [ $(uname) == "Linux" ]; then
- os=linux
- else
- echo "Unsupported system: $(uname -a)"
- exit 1
- fi
- cmake \
- -DBUILD_SHARED_LIBS=ON \
- -DCMAKE_INSTALL_PREFIX="$(pwd)/install" \
- -DANDROID_ABI=arm64-v8a \
- -DCMAKE_BUILD_TYPE=Release \
- -DANDROID_PLATFORM=android-24 \
- -DCMAKE_SYSTEM_NAME=Android \
- -DANDROID_TOOLCHAIN=clang \
- -DANDROID_ARM_MODE=arm \
- -DCMAKE_MAKE_PROGRAM=$ANDROID_NDK/prebuilt/${os}-x86_64/bin/make \
- -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \
- ..
- make -j4
- make install/strip
- ls -lh install/lib/
- echo "Finish building glslang"
- sleep 1
- popd
- fi
- cmake -DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK/build/cmake/android.toolchain.cmake" \
- -Dglslang_DIR=$PWD/my-glslang/build/install/lib/cmake/glslang \
- -DANDROID_USE_LEGACY_TOOLCHAIN_FILE=False \
- -DCMAKE_BUILD_TYPE=Release \
- -DBUILD_SHARED_LIBS=ON \
- -DNCNN_SYSTEM_GLSLANG=ON \
- -DSHERPA_NCNN_ENABLE_PORTAUDIO=OFF \
- -DSHERPA_NCNN_ENABLE_BINARY=OFF \
- -DCMAKE_INSTALL_PREFIX=./install \
- -DANDROID_ABI="arm64-v8a" \
- -DNCNN_VULKAN=ON \
- -DANDROID_PLATFORM=android-24 ..
- make VERBOSE=1 -j4
- make install/strip
- cp -v my-glslang/build/install/lib/libSPIRV.so install/lib/
- cp -v my-glslang/build/install/lib/libglslang.so install/lib/
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