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+"use strict";
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+var __extends = (this && this.__extends) || (function () {
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+ var extendStatics = Object.setPrototypeOf ||
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+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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+ return function (d, b) {
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ };
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+})();
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+var __assign = (this && this.__assign) || Object.assign || function(t) {
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+ for (var s, i = 1, n = arguments.length; i < n; i++) {
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+ s = arguments[i];
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+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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+ t[p] = s[p];
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+ }
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+ return t;
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+};
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+Object.defineProperty(exports, "__esModule", { value: true });
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+var React = require("react");
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+var utils_1 = require("../utils");
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+/// <reference path="react.d.ts" />
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+var doc = document;
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+var Dragger = /** @class */ (function (_super) {
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+ __extends(Dragger, _super);
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+ function Dragger(props) {
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+ var _this = _super.call(this, props) || this;
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+ _this.state = {
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+ /** x轴位移,单位是px */
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+ x: 0,
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+ /** y轴位移,单位是px */
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+ y: 0,
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+ /**鼠标点击元素的原始位置,单位是px */
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+ originX: 0,
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+ originY: 0,
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+ isUserMove: true,
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+ /**已经移动的位移,单位是px */
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+ lastX: 0,
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+ lastY: 0,
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+ /**堆叠的层级 */
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+ zIndex: 1
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+ };
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+ _this.move = _this.move.bind(_this);
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+ _this.onDragEnd = _this.onDragEnd.bind(_this);
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+ _this.parent = null;
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+ _this.self = null;
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+ return _this;
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+ }
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+ Dragger.prototype.move = function (event) {
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+ var _a = this.state, lastX = _a.lastX, lastY = _a.lastY;
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+ /* event.client - this.state.origin 表示的是移动的距离,
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+ * elX表示的是原来已经有的位移
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+ */
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+ var deltaX, deltaY;
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+ if (event.type.indexOf('mouse') >= 0) {
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+ deltaX = event.clientX - this.state.originX + lastX;
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+ deltaY = event.clientY - this.state.originY + lastY;
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+ }
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+ else {
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+ deltaX = event.touches[0].clientX - this.state.originX + lastX;
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+ deltaY = event.touches[0].clientY - this.state.originY + lastY;
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+ }
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+ var bounds = this.props.bounds;
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+ if (bounds) {
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+ /**
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+ * 如果用户指定一个边界,那么在这里处理
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+ */
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+ var NewBounds = typeof bounds !== 'string' ? utils_1.parseBounds(bounds) : bounds;
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+ /**
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+ * 网格式移动范围设定,永远移动 n 的倍数
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+ * 注意:设定移动范围的时候,一定要在判断bounds之前,否则会造成bounds不对齐
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+ */
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+ var grid = this.props.grid;
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+ if (Array.isArray(grid) && grid.length === 2) {
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+ deltaX = Math.round(deltaX / grid[0]) * grid[0];
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+ deltaY = Math.round(deltaY / grid[1]) * grid[1];
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+ }
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+ if (this.props.bounds === 'parent') {
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+ NewBounds = {
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+ left: utils_1.int(this.parent.style.paddingLeft) + utils_1.int(this.self.style.marginLeft) - this.self.offsetLeft,
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+ top: utils_1.int(this.parent.style.paddingTop) + utils_1.int(this.self.style.marginTop) - this.self.offsetTop,
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+ right: utils_1.innerWidth(this.parent) - utils_1.outerWidth(this.self) - this.self.offsetLeft +
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+ utils_1.int(this.parent.style.paddingRight) - utils_1.int(this.self.style.marginRight),
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+ bottom: utils_1.innerHeight(this.parent) - utils_1.outerHeight(this.self) - this.self.offsetTop +
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+ utils_1.int(this.parent.style.paddingBottom) - utils_1.int(this.self.style.marginBottom)
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+ };
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+ }
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+ /**
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+ * 保证不超出右边界和底部
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+ * keep element right and bot can not cross the bounds
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+ */
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+ if (NewBounds !== 'parent')
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+ deltaX = Math.min(deltaX, NewBounds.right);
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+ if (NewBounds !== 'parent')
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+ deltaY = Math.min(deltaY, NewBounds.bottom);
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+ /**
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+ * 保证不超出左边和上边
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+ * keep element left and top can not cross the bounds
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+ */
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+ if (NewBounds !== 'parent')
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+ deltaX = Math.max(deltaX, NewBounds.left);
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+ if (NewBounds !== 'parent')
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+ deltaY = Math.max(deltaY, NewBounds.top);
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+ }
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+ /**如果设置了x,y限制 */
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+ deltaX = this.props.allowX ? deltaX : 0;
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+ deltaY = this.props.allowY ? deltaY : 0;
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+ /**移动时回调,用于外部控制 */
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+ if (this.props.onMove)
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+ this.props.onMove(event, deltaX, deltaY);
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+ this.setState({
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+ x: deltaX,
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+ y: deltaY
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+ });
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+ };
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+ Dragger.prototype.onDragStart = function (event) {
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+ /** 保证用户在移动元素的时候不会选择到元素内部的东西 */
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+ doc.body.style.userSelect = 'none';
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+ // if (this.props.hasDraggerHandle) {
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+ // if (event.target.className !== 'handle') return
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+ // }
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+ /**
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+ * 把监听事件的回掉函数,绑定在document上
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+ * 当设置边界的时候,用户鼠标会离开元素的范围
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+ * 绑定在document上可以使得其依旧能够监听
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+ * 如果绑定在元素上,则鼠标离开元素,就不会再被监听了
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+ */
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+ if (event.type.indexOf('mouse') >= 0) {
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+ doc.addEventListener('mousemove', this.move);
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+ doc.addEventListener('mouseup', this.onDragEnd);
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+ }
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+ else {
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+ doc.addEventListener('touchmove', this.move);
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+ doc.addEventListener('touchend', this.onDragEnd);
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+ }
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+ if (this.props.bounds === 'parent' &&
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+ /**为了让 这段代码不会重复执行 */
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+ (typeof this.parent === 'undefined' || this.parent === null)) {
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+ /**
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+ * 在这里我们将父节点缓存下来,保证当用户鼠标离开拖拽区域时,我们仍然能获取到父节点
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+ * what we do here is
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+ * making sure that we still can retrieve our parent when user's mouse left this node.
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+ */
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+ this.parent = event.currentTarget.offsetParent; //todo
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+ /**
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+ * 我们自己
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+ * ourself
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+ */
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+ this.self = event.currentTarget;
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+ }
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+ this.props.onDragStart && this.props.onDragStart(this.state.x, this.state.y);
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+ var originX, originY;
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+ if (event.type.indexOf('mouse') >= 0) {
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+ originX = event.clientX;
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+ originY = event.clientY;
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+ }
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+ else {
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+ originX = event.touches[0].clientX;
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+ originY = event.touches[0].clientY;
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+ }
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+ this.setState({
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+ originX: originX,
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+ originY: originY,
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+ lastX: this.state.x,
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+ lastY: this.state.y,
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+ zIndex: 10
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+ });
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+ };
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+ Dragger.prototype.onDragEnd = function (event) {
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+ /** 取消用户选择限制,用户可以重新选择 */
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+ doc.body.style.userSelect = '';
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+ this.parent = null;
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+ this.self = null;
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+ if (event.type.indexOf('mouse') >= 0) {
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+ doc.removeEventListener('mousemove', this.move);
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+ doc.removeEventListener('mouseup', this.onDragEnd);
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+ }
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+ else {
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+ doc.removeEventListener('touchmove', this.move);
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+ doc.removeEventListener('touchend', this.onDragEnd);
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+ }
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+ this.setState({
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+ zIndex: 1
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+ });
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+ this.props.onDragEnd && this.props.onDragEnd(event);
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+ };
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+ Dragger.prototype.componentDidMount = function () {
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+ /**
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+ * 这个函数只会调用一次
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+ * 这个只是一个临时的解决方案,因为这样会使得元素进行两次刷新
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+ */
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+ if (typeof this.props.x === 'number' &&
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+ typeof this.props.y === 'number') {
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+ this.setState({
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+ x: this.props.x,
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+ y: this.props.y
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+ });
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+ }
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+ };
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+ Dragger.prototype.componentWillReceiveProps = function (nextProps) {
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+ /**
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+ * 外部props 改变的时候更新元素的内部位置
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+ * 这个api设计其实很不好
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+ * 以后可能会修改掉
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+ */
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+ var isUserMove = nextProps.isUserMove;
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+ if (!isUserMove) {
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+ if (typeof nextProps.x === 'number' &&
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+ typeof nextProps.y === 'number') {
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+ this.setState({
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+ x: nextProps.x,
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+ y: nextProps.y,
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+ lastX: nextProps.x,
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+ lastY: nextProps.y
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+ });
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+ }
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+ }
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+ };
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+ Dragger.prototype.render = function () {
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+ var _a = this.state, x = _a.x, y = _a.y, zIndex = _a.zIndex;
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+ var _b = this.props, style = _b.style, className = _b.className;
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+ if (!this.props.isUserMove) {
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+ /**当外部设置其props的x,y初始属性的时候,我们在这里设置元素的初始位移 */
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+ x = this.props.x ? this.props.x : 0;
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+ y = this.props.y ? this.props.y : 0;
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+ }
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+ /**主要是为了让用户定义自己的className去修改css */
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+ var fixedClassName = typeof className === 'undefined' ? '' : className + ' ';
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+ return (React.createElement("div", { className: fixedClassName + "WrapDragger", style: __assign({}, style, { zIndex: zIndex, touchAction: 'none!important', transform: "translate(" + x + "px," + y + "px)" }), onMouseDown: this.onDragStart.bind(this), onTouchStart: this.onDragStart.bind(this), onTouchEnd: this.onDragEnd.bind(this), onMouseUp: this.onDragEnd.bind(this) }, React.Children.only(this.props.children)));
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+ };
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+ /**
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+ * 初始变量设置
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+ */
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+ Dragger.defaultProps = {
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+ allowX: true,
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+ allowY: true,
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+ isUserMove: true
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+ };
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+ return Dragger;
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+}(React.Component));
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+exports.Dragger = Dragger;
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