var __assign = (this && this.__assign) || Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; import { sortLayout } from "./sort"; import { getFirstCollison } from "./collison"; /** * 压缩单个元素,使得每一个元素都会紧挨着边界或者相邻的元素 * @param {*} finishedLayout 压缩完的元素会放进这里来,用来对比之后的每一个元素是否需要压缩 * @param {*} item */ export var compactItem = function (finishedLayout, item) { if (item.static) return item; var newItem = __assign({}, item); if (finishedLayout.length === 0) { return __assign({}, newItem, { GridY: 0 }); } /** * 类似一个递归调用 */ while (true) { var FirstCollison = getFirstCollison(finishedLayout, newItem); if (FirstCollison) { /**第一次发生碰撞时,就可以返回了 */ newItem.GridY = FirstCollison.GridY + FirstCollison.h; return newItem; } newItem.GridY--; if (newItem.GridY < 0) return __assign({}, newItem, { GridY: 0 }); /**碰到边界的时候,返回 */ } }; /** * 压缩layout,使得每一个元素都会紧挨着边界或者相邻的元素 * @param {*} layout */ export var compactLayout = function (layout) { var sorted = sortLayout(layout); var needCompact = Array(layout.length); var compareList = []; for (var i = 0, length_1 = sorted.length; i < length_1; i++) { var finished = compactItem(compareList, sorted[i]); finished.isUserMove = false; compareList.push(finished); needCompact[i] = finished; } return needCompact; };