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- import * as React from "react";
- import { int, innerHeight, innerWidth, outerHeight, outerWidth, parseBounds, Bound } from '../utils'
- const doc = document
- interface DraggerProps {
- className?: string;
- /**
- * 给予元素一个x,y的初始位置,单位是px
- */
- x?: number,
- y?: number,
- /**
- * 拖动范围限制
- * 如果不规定范围,那么子元素就可以随意拖动不受限制
- * 1.可以提供自定义的范围限制
- * 2.也可以提供父类为边框的范围限制(string === parent)
- */
- bounds?: Bound | 'parent',
- /**
- * 以网格的方式移动,每次移动并不是平滑的移动
- * [20,30],鼠标x轴方向移动了20 px ,y方向移动了30 px,整个子元素才会移动
- */
- grid?: [number, number],
- /**只允许移动x轴 */
- /**只允许移动y轴 */
- allowX?: Boolean,
- allowY?: Boolean,
- /**
- * 是否由用户移动
- * 可能是通过外部props改变
- */
- isUserMove?: Boolean,
- /**
- * 生命周期回调
- */
- onDragStart?: (x: number, y: number) => void,
- onMove?: (event: MouseEvent | TouchEvent, x: number, y: number) => void,
- onDragEnd?: (event: MouseEvent | TouchEvent, x: number, y: number) => void,
- onResizeStart?: (event: any, x: number, y: number) => void,
- onResizing?: (event: MouseEvent | TouchEvent, x: number, y: number) => void
- onResizeEnd?: (event: MouseEvent | TouchEvent, x: number, y: number) => void
- style?: React.CSSProperties,
- w?: number,
- h?: number,
- handle?: Boolean;
- canDrag?: Boolean;
- canResize?: Boolean;
- children: (provided: any, resizeMix: any, dragMix: any) => any;
- }
- export class Dragger extends React.Component<DraggerProps, {}> {
- parent: any;
- self: any;
- Ref: any;
- constructor(props: DraggerProps) {
- super(props)
- // this.move = this.move.bind(this)
- // this.onDragEnd = this.onDragEnd.bind(this)
- this.parent = null;
- this.self = null;
- }
- /**
- * 初始变量设置
- */
- static defaultProps = {
- allowX: true,
- allowY: true,
- isUserMove: true
- }
- state = {
- /** x轴位移,单位是px */
- x: this.props.x || 0,
- /** y轴位移,单位是px */
- y: this.props.y || 0,
- /**鼠标点击元素的原始位置,单位是px */
- originX: 0,
- originY: 0,
- isUserMove: true,
- /**已经移动的位移,单位是px */
- lastX: 0,
- lastY: 0,
- /**堆叠的层级 */
- zIndex: 1,
- w: this.props.w || 0,
- h: this.props.h || 0,
- lastW: 0,
- lastH: 0
- }
- move = (event: any) => {
- let { lastX, lastY } = this.state;
- /* event.client - this.state.origin 表示的是移动的距离,
- * elX表示的是原来已经有的位移
- */
- let deltaX, deltaY;
- if (event.type.indexOf('mouse') >= 0) {
- deltaX = (event as MouseEvent).clientX - this.state.originX + lastX
- deltaY = (event as MouseEvent).clientY - this.state.originY + lastY
- } else {
- deltaX = (event as TouchEvent).touches[0].clientX - this.state.originX + lastX
- deltaY = (event as TouchEvent).touches[0].clientY - this.state.originY + lastY
- }
- const { bounds } = this.props
- if (bounds) {
- /**
- * 如果用户指定一个边界,那么在这里处理
- */
- let NewBounds = typeof bounds !== 'string' ? parseBounds(bounds) : bounds;
- /**
- * 网格式移动范围设定,永远移动 n 的倍数
- * 注意:设定移动范围的时候,一定要在判断bounds之前,否则会造成bounds不对齐
- */
- const { grid } = this.props
- if (Array.isArray(grid) && grid.length === 2) {
- deltaX = Math.round(deltaX / grid[0]) * grid[0]
- deltaY = Math.round(deltaY / grid[1]) * grid[1]
- }
- if (this.props.bounds === 'parent') {
- NewBounds = {
- left: int(this.parent.style.paddingLeft) + int(this.self.style.marginLeft) - this.self.offsetLeft,
- top: int(this.parent.style.paddingTop) + int(this.self.style.marginTop) - this.self.offsetTop,
- right: innerWidth(this.parent) - outerWidth(this.self) - this.self.offsetLeft +
- int(this.parent.style.paddingRight) - int(this.self.style.marginRight),
- bottom: innerHeight(this.parent) - outerHeight(this.self) - this.self.offsetTop +
- int(this.parent.style.paddingBottom) - int(this.self.style.marginBottom)
- }
- }
- /**
- * 保证不超出右边界和底部
- * keep element right and bot can not cross the bounds
- */
- if (NewBounds !== 'parent') deltaX = Math.min(deltaX, NewBounds.right)
- if (NewBounds !== 'parent') deltaY = Math.min(deltaY, NewBounds.bottom)
- /**
- * 保证不超出左边和上边
- * keep element left and top can not cross the bounds
- */
- if (NewBounds !== 'parent') deltaX = Math.max(deltaX, NewBounds.left)
- if (NewBounds !== 'parent') deltaY = Math.max(deltaY, NewBounds.top)
- }
- /**如果设置了x,y限制 */
- deltaX = this.props.allowX ? deltaX : 0
- deltaY = this.props.allowY ? deltaY : 0
- /**
- * 调整手感
- * 无论是向上移动还是向下移动,全部都是根据重力中心
- * */
- const height = (this.Ref as HTMLDivElement).getClientRects()[0].height;
- const upNdown = this.state.y - deltaY;
- const fixY = deltaY + (upNdown >= 0 ? 0 : height / 2);
- /**移动时回调,用于外部控制 */
- if (this.props.onMove) this.props.onMove(event, deltaX, fixY)
- this.setState({
- x: deltaX,
- y: deltaY
- })
- }
- onDragStart = (event: any) => {
- /** 保证用户在移动元素的时候不会选择到元素内部的东西 */
- doc.body.style.userSelect = 'none'
-
- // if (event.target.id !== 'dragact-handle') return
- /**
- * 把监听事件的回掉函数,绑定在document上
- * 当设置边界的时候,用户鼠标会离开元素的范围
- * 绑定在document上可以使得其依旧能够监听
- * 如果绑定在元素上,则鼠标离开元素,就不会再被监听了
- */
- if (event.type.indexOf('mouse') >= 0) {
- doc.addEventListener('mousemove', this.move);
- doc.addEventListener('mouseup', this.onDragEnd);
- } else {
- doc.addEventListener('touchmove', this.move)
- doc.addEventListener('touchend', this.onDragEnd)
- }
- if (this.props.bounds === 'parent' &&
- /**为了让 这段代码不会重复执行 */
- (typeof this.parent === 'undefined' || this.parent === null)) {
- /**
- * 在这里我们将父节点缓存下来,保证当用户鼠标离开拖拽区域时,我们仍然能获取到父节点
- * what we do here is
- * making sure that we still can retrieve our parent when user's mouse left this node.
- */
- this.parent = (event as any).currentTarget.offsetParent //todo
- /**
- * 我们自己
- * ourself
- */
- this.self = event.currentTarget
- }
-
- this.props.onDragStart && this.props.onDragStart(this.state.x, this.state.y)
-
- let originX, originY;
- if (event.type.indexOf('mouse') >= 0) {
- originX = (event as MouseEvent).clientX
- originY = (event as MouseEvent).clientY
- } else {
- originX = (event as TouchEvent).touches[0].clientX
- originY = (event as TouchEvent).touches[0].clientY
- }
-
- this.setState({
- originX: originX,
- originY: originY,
- lastX: this.state.x,
- lastY: this.state.y,
- zIndex: 10
- })
- }
- onDragEnd = (event: any) => {
- /** 取消用户选择限制,用户可以重新选择 */
- doc.body.style.userSelect = ''
- this.parent = null
- this.self = null
- if (event.type.indexOf('mouse') >= 0) {
- doc.removeEventListener('mousemove', this.move)
- doc.removeEventListener('mouseup', this.onDragEnd)
- } else {
- doc.removeEventListener('touchmove', this.move)
- doc.removeEventListener('touchend', this.onDragEnd)
- }
- this.setState({
- zIndex: 1
- })
- this.props.onDragEnd && this.props.onDragEnd(event, this.state.x, this.state.y)
- }
- onResizeStart = (event: React.MouseEvent<HTMLSpanElement>) => {
- /** 保证用户在移动元素的时候不会选择到元素内部的东西 */
- doc.body.style.userSelect = 'none';
- doc.addEventListener('mouseup', this.onResizeEnd);
- doc.addEventListener('mousemove', this.onResizing);
- let originX, originY;
- originX = event.clientX
- originY = event.clientY
- this.props.onResizeStart && this.props.onResizeStart(event, this.state.w, this.state.h);
- this.setState({
- originX: originX,
- originY: originY,
- zIndex: 2,
- lastW: this.state.w,
- lastH: this.state.h
- })
- event.stopPropagation();
- }
- onResizing = (event: any) => {
- /* event.client - this.state.origin 表示的是移动的距离,
- * elX表示的是原来已经有的位移
- */
- let deltaX, deltaY;
- if (event.type.indexOf('mouse') >= 0) {
- deltaX = (event as MouseEvent).clientX - this.state.originX
- deltaY = (event as MouseEvent).clientY - this.state.originY
- } else {
- deltaX = (event as TouchEvent).touches[0].clientX - this.state.originX
- deltaY = (event as TouchEvent).touches[0].clientY - this.state.originY
- }
- /**移动时回调,用于外部控制 */
- this.props.onResizing && this.props.onResizing(event, this.state.w, this.state.h);
- this.setState({
- w: deltaX + this.state.lastW,
- h: deltaY + this.state.lastH
- })
- }
- onResizeEnd = (event: any) => {
- doc.body.style.userSelect = '';
- doc.removeEventListener('mousemove', this.onResizing)
- doc.removeEventListener('mouseup', this.onResizeEnd)
- this.props.onResizeEnd && this.props.onResizeEnd(event, this.state.w, this.state.h);
- }
- componentDidMount() {
- /**
- * 这个函数只会调用一次
- * 这个只是一个临时的解决方案,因为这样会使得元素进行两次刷新
- */
- // if (typeof this.props.x === 'number' &&
- // typeof this.props.y === 'number') {
- // this.setState({
- // x: this.props.x,
- // y: this.props.y
- // })
- // }
- }
- componentWillReceiveProps(nextProps: DraggerProps) {
- /**
- * 外部props 改变的时候更新元素的内部位置
- * 这个api设计其实很不好
- * 以后可能会修改掉
- */
- const { isUserMove } = nextProps
- if (!isUserMove) {
- if (typeof nextProps.x === 'number' &&
- typeof nextProps.y === 'number') {
- this.setState({
- x: nextProps.x,
- y: nextProps.y,
- lastX: nextProps.x,
- lastY: nextProps.y,
- w: nextProps.w,
- h: nextProps.h
- })
- }
- }
- }
- mixin = () => {
- var dragMix = {
- onMouseDown: this.onDragStart,
- onTouchStart: this.onDragStart,
- onTouchEnd: this.onDragEnd,
- onMouseUp: this.onDragEnd
- };
- var resizeMix = {
- onMouseDown: this.onResizeStart,
- onMouseUp: this.onResizeEnd
- }
- return {
- dragMix, resizeMix
- };
- }
- render() {
- var { x, y, w, h } = this.state
- var { style, className, canResize } = this.props
- if (!this.props.isUserMove) {
- /**当外部设置其props的x,y初始属性的时候,我们在这里设置元素的初始位移 */
- x = this.props.x ? this.props.x : 0;
- y = this.props.y ? this.props.y : 0;
- if (style) {
- w = style.width ? style.width : w;
- h = style.height ? style.height : h;
- }
- }
- if (style) {
- //使得初始化的时候,不会有从0-1缩放动画
- w = w === 0 ? style.width : w;
- h = h === 0 ? style.height : h;
- }
- const { dragMix, resizeMix } = this.mixin();
- /**主要是为了让用户定义自己的className去修改css */
- // const fixedClassName = typeof className === 'undefined' ? '' : className + ' '
- resizeMix;
- canResize;
- className;
- const provided = {
- style: {
- ...style,
- touchAction: 'none!important',
- transform: `translate(${x}px,${y}px)`,
- width: w,
- height: h,
- },
- ref: (node: any) => this.Ref = node
- }
- return this.props.children(provided, dragMix, resizeMix)
- }
- }
- // return (
- // <div className={`${fixedClassName}WrapDragger`}
- // ref={'dragger'}
- // >
- // {this.props.children(provided)}
- // {canResize !== false ?
- // <span
- // {...resizeMix}
- // style={{
- // position: 'absolute',
- // width: 10, height: 10, right: 2, bottom: 2, cursor: 'se-resize',
- // borderRight: '2px solid rgba(15,15,15,0.2)',
- // borderBottom: '2px solid rgba(15,15,15,0.2)'
- // }}
- // /> : null}
- // </div>
- // )
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