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- import React from 'react'
- import PropTypes from 'prop-types'
- import { int, innerHeight, innerWidth, outerHeight, outerWidth, parseBounds, isNumber } from './utils'
- const doc = document
- export default class Dragger extends React.Component {
- constructor(...props) {
- super(...props)
- this.move = this.move.bind(this)
- this.onDragEnd = this.onDragEnd.bind(this)
- }
- static propTypes = {
- /**
- * 给予元素一个x,y的初始位置,单位是px
- */
- x: PropTypes.number,
- y: PropTypes.number,
- /**
- * 拖动范围限制
- * 如果不规定范围,那么子元素就可以随意拖动不受限制
- * 1.可以提供自定义的范围限制
- * 2.也可以提供父类为边框的范围限制(string === parent)
- */
- bounds: PropTypes.oneOfType([
- PropTypes.shape({
- left: PropTypes.number,
- right: PropTypes.number,
- top: PropTypes.number,
- bottom: PropTypes.number
- }),
- PropTypes.string
- ]),
- /**
- * 以网格的方式移动,每次移动并不是平滑的移动
- * [20,30],鼠标x轴方向移动了20 px ,y方向移动了30 px,整个子元素才会移动
- */
- grid: PropTypes.arrayOf(PropTypes.number),
- /**只允许移动x轴 */
- allowX: PropTypes.bool,
- /**只允许移动y轴 */
- allowY: PropTypes.bool,
- /**
- * 内部的移动拖拽把手
- * 拖拽把手className一定要设置成handle并且这个属性设置成true
- * <Dragger hasDraggerHandle={true}>
- * <div className={handle} >点击我拖动</div>
- * </Dragger>
- */
- hasDraggerHandle: PropTypes.bool,
- /**
- * 是否由用户移动
- * 可能是通过外部props改变
- */
- isUserMove: PropTypes.bool,
- /**
- * 生命周期回调
- */
- onDragStart: PropTypes.func,
- onMove: PropTypes.func,
- onDragEnd: PropTypes.func
- }
- /** props end */
- /**
- * 初始变量设置
- */
- static defaultProps = {
- allowX: true,
- allowY: true,
- hasDraggerHandle: false,
- isUserMove: true
- }
- state = {
- /** x轴位移,单位是px */
- x: null,
- /** y轴位移,单位是px */
- y: null,
- /**鼠标点击元素的原始位置,单位是px */
- originX: 0,
- originY: 0,
- isUserMove: true,
- /**已经移动的位移,单位是px */
- lastX: 0,
- lastY: 0,
- /**堆叠的层级 */
- zIndex: 1
- }
- // shouldComponentUpdate(nextProps, nextState) {
- // return this.props.x !== nextProps.x ||
- // this.props.y !== nextProps.y ||
- // this.state.x !== nextProps.x ||
- // this.state.y !== nextProps.y;
- // }
- move(event) {
- let { lastX, lastY } = this.state
- /* event.client - this.state.origin 表示的是移动的距离,
- * elX表示的是原来已经有的位移
- */
- let deltaX, deltaY;
- if (event.clientX) {
- deltaX = event.clientX - this.state.originX + lastX
- deltaY = event.clientY - this.state.originY + lastY
- } else {
- deltaX = event.touches[0].clientX - this.state.originX + lastX
- deltaY = event.touches[0].clientY - this.state.originY + lastY
- }
- const { bounds } = this.props
- if (bounds) {
- /**
- * 如果用户指定一个边界,那么在这里处理
- */
- let NewBounds = typeof bounds !== 'string' ? bounds : parseBounds(bounds)
- /**
- * 网格式移动范围设定,永远移动 n 的倍数
- * 注意:设定移动范围的时候,一定要在判断bounds之前,否则会造成bounds不对齐
- */
- const { grid } = this.props
- if (Array.isArray(grid) && grid.length === 2) {
- deltaX = Math.round(deltaX / grid[0]) * grid[0]
- deltaY = Math.round(deltaY / grid[1]) * grid[1]
- }
- if (this.props.bounds === 'parent') {
- NewBounds = {
- left: int(this.parent.style.paddingLeft) + int(this.self.style.marginLeft) - this.self.offsetLeft,
- top: int(this.parent.style.paddingTop) + int(this.self.style.marginTop) - this.self.offsetTop,
- right: innerWidth(this.parent) - outerWidth(this.self) - this.self.offsetLeft +
- int(this.parent.style.paddingRight) - int(this.self.style.marginRight),
- bottom: innerHeight(this.parent) - outerHeight(this.self) - this.self.offsetTop +
- int(this.parent.style.paddingBottom) - int(this.self.style.marginBottom)
- }
- }
- /**
- * 保证不超出右边界和底部
- * keep element right and bot can not cross the bounds
- */
- if (isNumber(NewBounds.right)) deltaX = Math.min(deltaX, NewBounds.right)
- if (isNumber(NewBounds.bottom)) deltaY = Math.min(deltaY, NewBounds.bottom)
- /**
- * 保证不超出左边和上边
- * keep element left and top can not cross the bounds
- */
- if (isNumber(NewBounds.left)) deltaX = Math.max(deltaX, NewBounds.left)
- if (isNumber(NewBounds.top)) deltaY = Math.max(deltaY, NewBounds.top)
- }
- /**如果设置了x,y限制 */
- deltaX = this.props.allowX ? deltaX : 0
- deltaY = this.props.allowY ? deltaY : 0
- /**移动时回调,用于外部控制 */
- if (this.props.onMove) this.props.onMove(event, deltaX, deltaY)
- this.setState({
- x: deltaX,
- y: deltaY
- })
- }
- onDragStart(event) {
- /** 保证用户在移动元素的时候不会选择到元素内部的东西 */
- doc.body.style.userSelect = 'none'
- if (this.props.hasDraggerHandle) {
- if (event.target.className !== 'handle') return
- }
- /**
- * 把监听事件的回掉函数,绑定在document上
- * 当设置边界的时候,用户鼠标会离开元素的范围
- * 绑定在document上可以使得其依旧能够监听
- * 如果绑定在元素上,则鼠标离开元素,就不会再被监听了
- */
- doc.addEventListener('mousemove', this.move)
- doc.addEventListener('touchmove', this.move)
- doc.addEventListener('mouseup', this.onDragEnd)
- doc.addEventListener('touchend', this.onDragEnd)
- if (this.props.bounds === 'parent' &&
- /**为了让 这段代码不会重复执行 */
- (typeof this.parent === 'undefined' || this.parent === null)) {
- /**
- * 在这里我们将父节点缓存下来,保证当用户鼠标离开拖拽区域时,我们仍然能获取到父节点
- * what we do here is
- * making sure that we still can retrieve our parent when user's mouse left this node.
- */
- this.parent = event.currentTarget.offsetParent
- /**
- * 我们自己
- * ourself
- */
- this.self = event.currentTarget
- }
- this.props.onDragStart(this.state.x, this.state.y)
- let originX, originY;
- if (event.clientX) {
- originX = event.clientX
- originY = event.clientY
- } else {
- originX = event.touches[0].clientX
- originY = event.touches[0].clientY
- }
- this.setState({
- originX: originX,
- originY: originY,
- lastX: this.state.x,
- lastY: this.state.y,
- zIndex: 10
- })
- }
- onDragEnd(event) {
- /** 取消用户选择限制,用户可以重新选择 */
- doc.body.style.userSelect = ''
- this.parent = null
- this.self = null
- doc.removeEventListener('mousemove', this.move)
- doc.removeEventListener('touchmove', this.move)
- doc.removeEventListener('touchend', this.onDragEnd)
- doc.removeEventListener('mouseup', this.onDragEnd)
- this.setState({
- zIndex: 1
- })
- this.props.onDragEnd(event)
- }
- componentDidMount() {
- /**
- * 这个函数只会调用一次
- * 这个只是一个临时的解决方案,因为这样会使得元素进行两次刷新
- */
- if (typeof this.props.x === 'number' &&
- typeof this.props.y === 'number') {
- this.setState({
- x: this.props.x,
- y: this.props.y
- })
- }
- }
- componentWillReceiveProps(nextProps) {
- /**
- * 外部props 改变的时候更新元素的内部位置
- * 这个api设计其实很不好
- * 以后可能会修改掉
- */
- const { isUserMove } = nextProps
- if (!isUserMove) {
- if (typeof nextProps.x === 'number' &&
- typeof nextProps.y === 'number') {
- this.setState({
- x: nextProps.x,
- y: nextProps.y,
- lastX: nextProps.x,
- lastY: nextProps.y
- })
- }
- }
- }
- render() {
- let { x, y, zIndex } = this.state
- const { bounds, style, className, others } = this.props
- if (!this.props.isUserMove) {
- /**当外部设置其props的x,y初始属性的时候,我们在这里设置元素的初始位移 */
- x = this.props.x
- y = this.props.y
- }
- /**主要是为了让用户定义自己的className去修改css */
- const fixedClassName = typeof className === 'undefined' ? '' : className + ' '
- return (
- <div className={`${fixedClassName}WrapDragger`}
- style={{ ...style, zIndex: zIndex, touchAction: 'none!important', transform: `translate(${x}px,${y}px)` }}
- onMouseDown={this.onDragStart.bind(this)}
- onTouchStart={this.onDragStart.bind(this)}
- onTouchEnd={this.onDragEnd.bind(this)}
- onMouseUp={this.onDragEnd.bind(this)}
- {...others}
- >
- {/**
- *
- * React.Children.only 只允许子元素有一个根节点
- */}
- {React.Children.only(this.props.children)}
- </div>
- )
- }
- }
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