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@@ -63,9 +63,11 @@ pub fn apply_effects(window: id, effects: WindowEffectsConfig) {
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return;
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}
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- if appearance as u32 > 9 && NSAppKitVersionNumber < NSAppKitVersionNumber10_14 {
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+ if appearance as u32 > 4 && NSAppKitVersionNumber < NSAppKitVersionNumber10_11 {
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appearance = NSVisualEffectMaterial::AppearanceBased;
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- } else if appearance as u32 > 4 && NSAppKitVersionNumber < NSAppKitVersionNumber10_11 {
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+ }
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+
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+ if appearance as u32 > 9 && NSAppKitVersionNumber < NSAppKitVersionNumber10_14 {
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appearance = NSVisualEffectMaterial::AppearanceBased;
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}
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@@ -201,20 +203,17 @@ impl NSVisualEffectView for id {
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/// <https://developer.apple.com/documentation/appkit/nsvisualeffectview/material>
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#[repr(u64)]
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-#[derive(Clone, Copy, Debug, PartialEq)]
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+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum NSVisualEffectMaterial {
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- #[deprecated(
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- since = "macOS 10.14",
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- note = "A default material appropriate for the view's effectiveAppearance. You should instead choose an appropriate semantic material."
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- )]
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+ #[deprecated = "Since macOS 10.14 a default material appropriate for the view's effectiveAppearance. You should instead choose an appropriate semantic material."]
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AppearanceBased = 0,
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- #[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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+ #[deprecated = "Since macOS 10.14 use a semantic material instead."]
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Light = 1,
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- #[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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+ #[deprecated = "Since macOS 10.14 use a semantic material instead."]
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Dark = 2,
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- #[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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+ #[deprecated = "Since macOS 10.14 use a semantic material instead."]
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MediumLight = 8,
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- #[deprecated(since = "macOS 10.14", note = "Use a semantic material instead.")]
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+ #[deprecated = "Since macOS 10.14 use a semantic material instead."]
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UltraDark = 9,
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/// macOS 10.10+
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@@ -252,7 +251,7 @@ pub enum NSVisualEffectMaterial {
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/// <https://developer.apple.com/documentation/appkit/nsvisualeffectview/state>
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#[allow(dead_code)]
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#[repr(u64)]
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-#[derive(Clone, Copy, Debug, PartialEq)]
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+#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum NSVisualEffectState {
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/// Make window vibrancy state follow the window's active state
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FollowsWindowActiveState = 0,
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