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@@ -2,6 +2,8 @@ import Phaser from 'phaser'
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import Gate from "./Objects/Gate";
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import Switch from "./Objects/Switch";
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import Button from './Objects/Button';
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+import Player from "./Objects/Player";
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+
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export default class HelloWorldScene extends Phaser.Scene {
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//Sprite creation
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@@ -339,6 +341,13 @@ export default class HelloWorldScene extends Phaser.Scene {
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//this.scene.start('ThreeScene')
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//}
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+ //Test code related to buttons
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+ private checkOverlap(button: Button, sprite: Phaser.Physics.Arcade.Sprite) {
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+ var bounds_player = sprite.getBounds();
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+ var bounds_button = button.getBounds();
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+ return Phaser.Geom.Intersects.RectangleToRectangle(bounds_player, bounds_button);
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+ }
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+
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update() {
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if (!this.cursors) {
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@@ -377,6 +386,13 @@ export default class HelloWorldScene extends Phaser.Scene {
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if (this.cursors.up?.isDown && this.player2?.body.touching.down) {
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this.player2.setVelocityY(-330)
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}
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+ /*
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+ for(let i = 0; i < this.buttonArray.length; i++){
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+ if(this.checkOverlap(this.buttonArray[i], this.player1?) == false){
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+ this.gateArray[this.buttonArray[i].gateID].enableBody
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+ }
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+ }
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+ */
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}
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