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@@ -5,14 +5,15 @@ export default class Gate extends Phaser.Physics.Arcade.Image{
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constructor(scene: Phaser.Scene, x: number, y: number, texture: string, actives:number) {
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super(scene, x, y, texture);
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- /*
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+
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for(let i = 0; i < actives && i < 3; i++){
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this.actives[i] = false
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}
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- */
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+
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scene.add.existing(this);
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}
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+ /*
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handleActivate(){
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if(this.actives[0] && this.actives[1] && this.actives[2]){
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this.setVisible(false)
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@@ -30,5 +31,5 @@ export default class Gate extends Phaser.Physics.Arcade.Image{
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return;
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}
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-
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+*/
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}
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