Kaynağa Gözat

BUTTONS WORK! Gates still can't take multiple
inputs, but BUTTONS WORK!

Ryan Dahlke 2 yıl önce
ebeveyn
işleme
79a2cbcb9f
2 değiştirilmiş dosya ile 22 ekleme ve 7 silme
  1. 14 7
      src/HelloWorldScene.ts
  2. 8 0
      src/Objects/Player.ts

+ 14 - 7
src/HelloWorldScene.ts

@@ -2,7 +2,7 @@ import Phaser from 'phaser'
 import Gate from "./Objects/Gate";
 import Switch from "./Objects/Switch";
 import Button from './Objects/Button';
-import Player from "./Objects/Player";
+//import Player from "./Objects/Player";
 
 
 export default class HelloWorldScene extends Phaser.Scene {
@@ -18,8 +18,8 @@ export default class HelloWorldScene extends Phaser.Scene {
   //  private gatesA?: Phaser.Physics.Arcade.Group;
     private platforms?: Phaser.Physics.Arcade.StaticGroup;
     private boxes?: Phaser.Physics.Arcade.StaticGroup;
-    private player1?: Phaser.Physics.Arcade.Sprite;
-    private player2?: Phaser.Physics.Arcade.Sprite;
+    private player1!: Phaser.Physics.Arcade.Sprite;
+    private player2!: Phaser.Physics.Arcade.Sprite;
     private cursors?: Phaser.Types.Input.Keyboard.CursorKeys;
 	//Scene Transition
     private nextScene?: Phaser.GameObjects.Text;
@@ -220,6 +220,9 @@ export default class HelloWorldScene extends Phaser.Scene {
                 repeat: -1, 
             });
         }
+
+        
+
         this.physics.add.collider(this.nextScene, this.platforms)
         this.physics.add.overlap(this.nextScene, this.player1, this.handleLoadNextScene, undefined, this)
         this.physics.add.overlap(this.nextScene, this.player2, this.handleLoadNextScene, undefined, this)
@@ -386,13 +389,17 @@ export default class HelloWorldScene extends Phaser.Scene {
         if (this.cursors.up?.isDown && this.player2?.body.touching.down) {
             this.player2.setVelocityY(-330)
         }
-        /*
+        
         for(let i = 0; i < this.buttonArray.length; i++){
-            if(this.checkOverlap(this.buttonArray[i], this.player1?) == false){
-                 this.gateArray[this.buttonArray[i].gateID].enableBody
+            if(this.checkOverlap(this.buttonArray[i], this.player1) == false && this.checkOverlap(this.buttonArray[i], this.player2) == false){
+                 let gateX = this.gateArray[this.buttonArray[i].gateID].x
+                 let gateY = this.gateArray[this.buttonArray[i].gateID].y
+                 this.gateArray[this.buttonArray[i].gateID].enableBody(false, gateX, gateY, true, true)
             }
+           
         }
-        */
+        
+        
 
     }
 

+ 8 - 0
src/Objects/Player.ts

@@ -0,0 +1,8 @@
+import Phaser from "phaser";
+
+export default class extends  Phaser.Physics.Arcade.Sprite{
+    constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
+        super(scene, x, y, texture);
+        scene.add.existing(this);
+    }
+}