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@@ -1,8 +1,8 @@
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import Phaser from 'phaser'
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-import Gate from "./Objects/Gate";
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-import Switch from "./Objects/Switch";
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-import Button from './Objects/Button';
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-import Player from './Objects/Player';
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+import Gate from "../Objects/Gate";
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+import Switch from "../Objects/Switch";
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+import Button from '../Objects/Button';
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+import Player from '../Objects/Player';
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//import Player from "./Objects/Player";
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@@ -27,16 +27,16 @@ export default class HelloWorldScene extends Phaser.Scene {
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}
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preload() {
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- this.load.image('sky', 'assets/sky.png')
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- this.load.image("switch", "assets/star.png");
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- this.load.image("switchA", "assets/bomb.png");
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- this.load.image("button", "assets/button.png");
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- this.load.image("buttonA", "assets/buttonA.png");
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- this.load.image("gate", "assets/BowlingBall.png");
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- this.load.image("ground", "assets/platform.png");
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- this.load.image("gateA", "assets/star.png");
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- this.load.image("box", "assets/box.png");
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- this.load.spritesheet("dude", "assets/dude.png", {
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+ this.load.image('sky', './assets/images/sky.png')
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+ this.load.image("switch", "./assets/images/star.png");
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+ this.load.image("switchA", "./assets/images/bomb.png");
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+ this.load.image("button", "./assets/images/button.png");
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+ this.load.image("buttonA", "./assets/images/buttonA.png");
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+ this.load.image("gate", "./assets/images/BowlingBall.png");
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+ this.load.image("ground", "./assets/images/platform.png");
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+ this.load.image("gateA", "./assets/images/star.png");
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+ this.load.image("box", "./assets/images/box.png");
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+ this.load.spritesheet("dude", "./assets/images/dude.png", {
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frameWidth: 32, frameHeight: 48
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});
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}
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@@ -237,7 +237,7 @@ export default class HelloWorldScene extends Phaser.Scene {
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}
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// sence transition
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- private handleLoadNextScene(player: Phaser.GameObjects.GameObject, sA: Phaser.GameObjects.GameObject) {
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+ private handleLoadNextScene() {
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this.scene.start('TwoScene')
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}
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//ThreeScene
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