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@@ -13,7 +13,7 @@ export default class HelloWorldScene extends Phaser.Scene {
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private buttonsA?: Phaser.Physics.Arcade.Group;
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private gates?: Phaser.Physics.Arcade.Group;
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private gateArray: Gate[] = [];
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- private gatesA?: Phaser.Physics.Arcade.Group;
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+ // private gatesA?: Phaser.Physics.Arcade.Group;
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private platforms?: Phaser.Physics.Arcade.StaticGroup;
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private player1?: Phaser.Physics.Arcade.Sprite;
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private player2?: Phaser.Physics.Arcade.Sprite;
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@@ -160,7 +160,7 @@ export default class HelloWorldScene extends Phaser.Scene {
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allowGravity: false,
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setXY: { x: -480, y: 250 }
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})
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-
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+/*
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this.gatesA = this.physics.add.group({
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key: "gateA",
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immovable: true,
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@@ -169,7 +169,7 @@ export default class HelloWorldScene extends Phaser.Scene {
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})
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this.gatesA.create(400, 200,"gateA")
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this.physics.add.overlap(this.gatesA, this.gates, this.handleGateSetup, undefined, this)
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-
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+*/
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// this.gates.create(200, 0,"gate")
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this.physics.add.collider(this.gates, this.platforms)
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this.physics.add.collider(this.gates, this.player1)
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